Bolt Action

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Re: Bolt Action

Postby shanehugh » Wed Oct 24, 2012 3:17 pm

I was looking again at them and those deals are very attractive.

Only turn off for me is having to invest in the larger scale 28mm buildings although they look really good on the board.

How do you think it would work at 20mm Jim as TBM do a fantastic (and extensive) range of buildings for 20mm and that scale will work well with Battlegroup Kurst as well.
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Re: Bolt Action

Postby Dead1 » Wed Oct 24, 2012 3:18 pm

I think 20mm would be fine. It'd probably look better range wise.
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Re: Bolt Action

Postby shanehugh » Wed Oct 24, 2012 4:00 pm

Might see what takes my fancy at 20mm then and order the core book :)

These will do nicely!

http://www.abfigures.co.uk/
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Re: Bolt Action

Postby shanehugh » Wed Oct 24, 2012 6:08 pm

Save up boys...bit of Bolt Action/Saga on the near horizon.

Think Rob has already ordered a warband of skirt lifters :lol:
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Re: Bolt Action

Postby shanehugh » Thu Oct 25, 2012 8:17 am

Hilarious and a nice surprise for Halloween, something a little different...zombies sounds like a nice change up :)

http://www.warlordgames.com/27803/bolt- ... oes-weird/
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Re: Bolt Action

Postby shanehugh » Thu Oct 25, 2012 10:29 am

Nice looking Para's this dude has painted up!
http://www.warlordgames.com/forum/viewt ... =52&t=6675
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Re: Bolt Action

Postby shanehugh » Thu Oct 25, 2012 10:34 pm

Universal Carrier independent review.

http://tabletopgamer.blogspot.com.au/20 ... n-gun.html
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Re: Bolt Action

Postby Dead1 » Wed Nov 14, 2012 12:51 pm

Well the final nail in the coffin for me in terms of any interest in this ruleset (from our very own NickB):

http://theminiaturespage.com/boards/msg.mv?id=286514

1. There is no mechanism for splitting a squad effectively into e.g. a gun group (LMG) and rifle/assault group. The whole squad has to perform the same action and so you cannot do fire and movement. You can get around this by buying 2 small squads and giving an LMG to one. However, moralewise etc they remain a distinct unit so if one of the two 1/2 squads is pinned or eliminated it has no effect of the other "1/2".


This is meant to be a platoon based skirmish game and you can't split squads? This is the basis of modern fireteam tactics - even the "stuck in WWI" French practised this in 1940 with a fire support and assault team in each rifle squad.


2. Tripod MMG's e.g. MG34/42 get 4 dice (5 if German) where as a squad of 10 riflemen would get 10 dice. There is no difference in pinning – fire from either would give only 1 pin marker. So essentially they are significantly ineffective – the same could be said of LMG's.


Truly ridiculous again - the machine gun is the cornerstone of infantry tactics since WWI! Yet in this game it's a waste of points compared to pure riflemen!


3. The ability to field you entire platoon devoid of any LMGs goes against tactical doctrine and historical Orbats.


Totally agree. It's ok for some countries (e.g. early Russians) due to weapon shortages but as a whole an LMG needs to be compulsory.


4. The inclusion of single artillery pieces (25 pdr, 105mm etc) to be fielded on the table to fire over open sights.


I'm ok with 25 pders. if this is direct fire and not bombardment -.e.g usage of 25 pounders in AT role in Greece and North Africa (the other one is Soviet Zis-3 field guns which were used in direct fire). I can think of the single usage of a 105mm gun in direct AT role (in Sicily) so I would not allow them.

1. Close combat – no "factors" to take into account and especially the losing section/squad dies entirely regardless of actual casualties e.g. 2 x 10 man section in close combat. Side A causes 1 casualty side B none. Side B section removed from table.


Talk about making everything reliant on vagaries of dice.

2. True line of sight – so you can see through any wood as long as at eye level you can see the opponents figure. No "area terrain" and as it is virtually impossible to model a playable wood which accurately represents dips, ground cover etc (and in which players don't move trees to facilitate movement)this doesn't sit weel with me.



Absolute 40K-esque YUCK. This was one of the worst rules introduced in 40K and it made it extremely difficult to use area terrain ala forests or ruins.


Seems Bolt Action is quite a poor ruleset and one that is aimed at people who play 40K or with only a minor level of interest in WWII.
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Re: Bolt Action

Postby Truscott Trotter » Fri Nov 23, 2012 7:35 am

This review puts the nail in the coffin for me
http://theminiaturespage.com/boards/msg.mv?id=287543
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Re: Bolt Action

Postby Dead1 » Fri Nov 23, 2012 8:49 am

It's amazing how everyone playing this game is having to house rule it so heavily.

Seems to me Warlord Games had some minis to sell and wanted a ruleset while Preistley/Cavatorre had a reject 40K ruleset.
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Re: Bolt Action

Postby NickB » Fri Nov 23, 2012 2:18 pm

Actually, its a different NickB

I think Bolt Action is in the same vein as Hail Caesar -- a loose set of rules for having a fun game, where the main aim is to get a bunch of people and a few beers standing around a table full of lead. Rules questions are resolved by a quick die roll. As such, I have no problem. I dont think it is nearly as tight, well thought out, interesting, or as innovative as FOW.

I just wish there was a FOW variant for ancients!!!!!
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Re: Bolt Action

Postby Scarface Turner » Fri Jul 05, 2013 12:13 pm

Pretty impressive Bolt Action German list....lot's of character in some of those figs!

http://www.warlordgames.com/forum/viewt ... =52&t=9471
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Re: Bolt Action

Postby Dead1 » Fri Jul 05, 2013 3:52 pm

Nice looking force. Lots of very cool minis. The 88 just looks so mean.

Can't believe in the comments that some guy thought a Panzer III was a Tiger!
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Re: Bolt Action

Postby Scarface Turner » Fri Jul 05, 2013 3:59 pm

The Kradschutzen squad on page five looks simply fantastic...interesting to note they are for the most part "not" Warlord figures but predominately Crusader.
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Re: Bolt Action

Postby Dead1 » Fri Jul 05, 2013 4:03 pm

Very nice.

I like the Pak-36 with foilage for camo.

Takes a real man to field one of those in a post 1941 game.

In fact I think TO's should award extra style points for anyone taking Pak 36s to a tournament, especially if not supported by Tigers or Pak 40/Flak 36.


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