Realistic sword deflection

Historical war games, from ancient times through to modern day. Special focus on World War II battles with Flames of War

Realistic sword deflection

Postby JoeClark » Thu Nov 16, 2017 2:42 pm


I was wondering why game companies haven't yet introduced realistic sword deflections.

In probably all games that involve combat a person just cuts trough someone till his health bar depletes.

I know the counter-argument is that i would take a lot of money to invest in, but, if done right you could change the whole way combat works in games. And it's not like they don't have the money to invest in something that would be the center piece of the game.

Think the Witcher series or Shadow of Mordor/War, but you actually have unique or randomized sword battles. Just that would make you intrigued to play.


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